Software Developer, NU Game Studio, Boston, Massachusetts, 2014–2016. Developed frontend game mechanics for car driving and event triggering (Unity3D, C#). Architected and built backend API that allowed for game saves and state management for player location data across mobile and web clients (PHP, JSON). Communicated realistic expectations concerning implementation of game mechanics, and contributed to building a semester-long curriculum for teaching mechanical engineering students about cone-penetration testing.
Performance Engineer Intern, IBM, Littleton, Massachusetts, 2012. Collected and presented email server load data to optimize team workflow by providing easily digestible statistics (Python, Matplotlib). Automated email web application tests that generated data in order to visualize email server load (Java, Selenium).
- BS, Computer Science, Northeastern University, Boston, Massachusetts, 2015.
Wil volunteers at a local elementary school teaching kids how to break aka break-dance. He also likes anything that has to do with music production.